9/3/2023 0 Comments Download sengoku jidai![]() ![]() But, I think it is these very elements that make the genre attractive. Many of the elements of the genre are anachronisms, myths and clichés. There is a broader point here I think, which is the paradox of the ‘samurai’ gaming genre. The solution is one that isn’t likely to be too popular with most gamers: treat each unit as essentially the same combined arms entity, with variations in capability and quality for sure, but no units of ‘samurai’ or ‘ashigaru.’ Those units were simply too small and therefore too numerous to be able to model large battles by following the conventional wargaming approach. Fundamentally, I don’t think it’s realistic to have separate units of samurai and ashigaru, or units of one weapon type. I’ve spent a long time searching for a set of wargames rules that adequately model what I think Sengoku-Jidai warfare was like. This means that the combat doesn’t need a CRT and is more ‘wargame-y’ than ‘boardgame-y.’ The rules can be found in the Downloads section* *EDIT: I’ve since moved away from the strict crossover of Tenkatoitsu described below, and have now developed a game which uses a version of Tenkatoitsu’s activation system and the rest based on To the Strongest rules. ![]()
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